Rémi Verschelde 98e0adf5d8 Merge branch 'master' into 3.1 6 年之前
..
files 3391152cb2 Remove __MACOSX folder from zip files 6 年之前
fps_tutorial 98e0adf5d8 Merge branch 'master' into 3.1 6 年之前
img aff67f2f0e Merge pull request #2628 from skyace65/environment_update 6 年之前
vertex_animation 4647fb3eb4 fixes position typo in fish tutorial 6 年之前
3d_performance_and_limitations.rst b1284a8780 Fixed grammar 6 年之前
baked_lightmaps.rst 8647d44fad Tweak baked_lightmaps (#2044) 6 年之前
csg_tools.rst 2941651ce4 Improve the CSG tools page 6 年之前
environment_and_post_processing.rst 4c36922ee8 Update environment and post processing page for Godot 3.1 6 年之前
gi_probes.rst 007db6f734 Clarify features that are only available in GLES3 6 年之前
high_dynamic_range.rst e75ff4f78f Remove outdated information from the HDR page 6 年之前
index.rst 0bbb62df2d added tutorial on animating thousands of objects 6 年之前
introduction_to_3d.rst 739ea5eeb9 Fix most Sphinx warnings 6 年之前
lights_and_shadows.rst 04a020d76d Update Lights and Shadows for Godot 3.1 6 年之前
reflection_probes.rst 9aedb325d1 Update reflection_probes.rst 6 年之前
spatial_material.rst 15b59a9153 Update spatial material page for Godot 3.1 6 年之前
using_gridmaps.rst f118ce3213 Clarify that materials are only from meshes in gridmap. 6 年之前
using_multi_mesh_instance.rst ceb37d3940 update_multimesh_tutorial 6 年之前
using_transforms.rst 8dcc20ad7c Fix "looking around" C# example 6 年之前