Commit History

Автор SHA1 Съобщение Дата
  clayjohn 35100396e4 Validate varying count when compiling shaders преди 6 месеца
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 преди 9 месеца
  Aarni Koskela f134769506 Fix various typos преди 8 месеца
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support преди 9 месеца
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) преди 9 месеца
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. преди 10 месеца
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. преди 1 година
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes преди 1 година
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan преди 1 година
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering преди 1 година
  Pedro J. Estébanez 49625beac2 Ensure specialization constants come sorted from reflection преди 1 година
  Pedro J. Estébanez 560e79c67f Make ShaderDescription and related types public преди 1 година
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. преди 1 година
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. преди 1 година
  Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts преди 1 година