提交历史

作者 SHA1 备注 提交日期
  clayjohn 35100396e4 Validate varying count when compiling shaders 6 月之前
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 9 月之前
  Aarni Koskela f134769506 Fix various typos 8 月之前
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 9 月之前
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 月之前
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 月之前
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 年之前
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes 1 年之前
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan 1 年之前
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 1 年之前
  Pedro J. Estébanez 49625beac2 Ensure specialization constants come sorted from reflection 1 年之前
  Pedro J. Estébanez 560e79c67f Make ShaderDescription and related types public 1 年之前
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 1 年之前
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 年之前
  Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 1 年之前