コミット履歴

作者 SHA1 メッセージ 日付
  clayjohn 35100396e4 Validate varying count when compiling shaders 6 ヶ月 前
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 9 ヶ月 前
  Aarni Koskela f134769506 Fix various typos 8 ヶ月 前
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 9 ヶ月 前
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 ヶ月 前
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 ヶ月 前
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 年間 前
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes 1 年間 前
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan 1 年間 前
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 1 年間 前
  Pedro J. Estébanez 49625beac2 Ensure specialization constants come sorted from reflection 1 年間 前
  Pedro J. Estébanez 560e79c67f Make ShaderDescription and related types public 1 年間 前
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 1 年間 前
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 年間 前
  Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 1 年間 前