Commit History

Autor SHA1 Mensaxe Data
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials hai 10 meses
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. hai 1 ano
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads hai 1 ano
  Pedro J. Estébanez b6647a5808 Avoid sync issues in materials with scheduled shader updates %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Adam Scott ea33001b95 Add safety-checks before some servers `free()` %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method %!s(int64=3) %!d(string=hai) anos
  reduz 746dddc067 Replace most uses of Map by HashMap %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Metin Celik a238dc8bbe Add half frame to floor() %!s(int64=4) %!d(string=hai) anos
  Tom Coxon dbe757102c Prevent shaders from generating code before the constructor finishes. %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio c9a491b671 Add a comment at the top of generated shaders %!s(int64=4) %!d(string=hai) anos
  Aaron Franke eb4902a455 Fix some unnecessary includes %!s(int64=4) %!d(string=hai) anos