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SCsub
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7f63c9e7c9
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
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пре 4 година |
bokeh_dof.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
canvas.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
canvas_occlusion.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
canvas_sdf.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
canvas_uniforms_inc.glsl
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2787ad65be
RenderingServer reorganization
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пре 4 година |
cluster_data_inc.glsl
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7008e3c6ea
Shader optimizations to reduce VGPR usage and increase occupancy
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пре 4 година |
cluster_debug.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
cluster_render.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
cluster_store.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
copy.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
copy_to_fb.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
cube_to_dp.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
cubemap_downsampler.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
cubemap_filter.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
cubemap_roughness.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
gi.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
giprobe.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
giprobe_debug.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
giprobe_sdf.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
giprobe_write.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
luminance_reduce.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
particles.glsl
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90056460ad
Implement Particle Trails
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пре 4 година |
particles_copy.glsl
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90056460ad
Implement Particle Trails
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пре 4 година |
resolve.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
roughness_limiter.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
scene_forward_clustered.glsl
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90056460ad
Implement Particle Trails
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пре 4 година |
scene_forward_clustered_inc.glsl
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90056460ad
Implement Particle Trails
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пре 4 година |
screen_space_reflection.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
screen_space_reflection_filter.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
screen_space_reflection_scale.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
sdfgi_debug.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
sdfgi_debug_probes.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
sdfgi_direct_light.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
sdfgi_integrate.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
sdfgi_preprocess.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
skeleton.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
sky.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
sort.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
specular_merge.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
ssao.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
ssao_blur.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
ssao_downsample.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
ssao_importance_map.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
ssao_interleave.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
subsurface_scattering.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
tonemap.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |
volumetric_fog.glsl
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d3b49c416a
Refactor GLSL shader compilation
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пре 4 година |