AzaezelX
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3f2113bf7d
revert some removals of vert to pixel shader getters to avoid register mismatches.
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2 vuotta sitten |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 vuotta sitten |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
AzaezelX
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d23ee397e6
adds wetness
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2 vuotta sitten |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 vuotta sitten |
AzaezelX
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0e0088cab9
forward lit ambient application. fix GL side IBL overwriting forward lit color.a
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3 vuotta sitten |
JeffR
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cbf758e089
Removes the BGRA inversion when displaying vertex colors on materials
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3 vuotta sitten |
AzaezelX
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8dcd74ff18
point baseline fog color at the right target hen in deferred mode
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3 vuotta sitten |
JeffR
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 vuotta sitten |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 vuotta sitten |
AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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4 vuotta sitten |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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4 vuotta sitten |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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4 vuotta sitten |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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4 vuotta sitten |
AzaezelX
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661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
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4 vuotta sitten |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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4 vuotta sitten |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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4 vuotta sitten |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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4 vuotta sitten |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 vuotta sitten |
AzaezelX
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594c4f65c7
bad constructor usage! bad! GCC no like!
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4 vuotta sitten |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 vuotta sitten |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 vuotta sitten |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 vuotta sitten |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 vuotta sitten |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 vuotta sitten |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 vuotta sitten |
AzaezelX
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206d86f1bb
.. we do however appear to need to swizzle DX vert colors...
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5 vuotta sitten |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 vuotta sitten |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 vuotta sitten |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 vuotta sitten |