AzaezelX
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3f2113bf7d
revert some removals of vert to pixel shader getters to avoid register mismatches.
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2 lat temu |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 lat temu |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 lat temu |
AzaezelX
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d23ee397e6
adds wetness
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2 lat temu |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 lat temu |
AzaezelX
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0e0088cab9
forward lit ambient application. fix GL side IBL overwriting forward lit color.a
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3 lat temu |
JeffR
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cbf758e089
Removes the BGRA inversion when displaying vertex colors on materials
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3 lat temu |
AzaezelX
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8dcd74ff18
point baseline fog color at the right target hen in deferred mode
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3 lat temu |
JeffR
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 lat temu |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 lat temu |
AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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4 lat temu |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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4 lat temu |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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4 lat temu |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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4 lat temu |
AzaezelX
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661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
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4 lat temu |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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4 lat temu |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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4 lat temu |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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4 lat temu |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 lat temu |
AzaezelX
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594c4f65c7
bad constructor usage! bad! GCC no like!
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4 lat temu |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 lat temu |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 lat temu |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 lat temu |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 lat temu |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 lat temu |
AzaezelX
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206d86f1bb
.. we do however appear to need to swizzle DX vert colors...
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5 lat temu |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 lat temu |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 lat temu |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 lat temu |