AzaezelX
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3f2113bf7d
revert some removals of vert to pixel shader getters to avoid register mismatches.
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2 роки тому |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 роки тому |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 роки тому |
AzaezelX
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d23ee397e6
adds wetness
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2 роки тому |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 роки тому |
AzaezelX
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0e0088cab9
forward lit ambient application. fix GL side IBL overwriting forward lit color.a
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3 роки тому |
JeffR
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cbf758e089
Removes the BGRA inversion when displaying vertex colors on materials
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3 роки тому |
AzaezelX
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8dcd74ff18
point baseline fog color at the right target hen in deferred mode
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3 роки тому |
JeffR
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 роки тому |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 роки тому |
AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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4 роки тому |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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4 роки тому |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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4 роки тому |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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4 роки тому |
AzaezelX
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661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
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4 роки тому |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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4 роки тому |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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4 роки тому |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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4 роки тому |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 роки тому |
AzaezelX
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594c4f65c7
bad constructor usage! bad! GCC no like!
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4 роки тому |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 роки тому |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 роки тому |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 роки тому |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 роки тому |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 роки тому |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 роки тому |
AzaezelX
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206d86f1bb
.. we do however appear to need to swizzle DX vert colors...
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5 роки тому |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 роки тому |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 роки тому |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 роки тому |