AzaezelX
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3f2113bf7d
revert some removals of vert to pixel shader getters to avoid register mismatches.
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2 jaren geleden |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 jaren geleden |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 jaren geleden |
AzaezelX
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d23ee397e6
adds wetness
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2 jaren geleden |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 jaren geleden |
AzaezelX
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0e0088cab9
forward lit ambient application. fix GL side IBL overwriting forward lit color.a
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3 jaren geleden |
JeffR
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cbf758e089
Removes the BGRA inversion when displaying vertex colors on materials
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3 jaren geleden |
AzaezelX
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8dcd74ff18
point baseline fog color at the right target hen in deferred mode
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3 jaren geleden |
JeffR
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 jaren geleden |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 jaren geleden |
AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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4 jaren geleden |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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4 jaren geleden |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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4 jaren geleden |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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4 jaren geleden |
AzaezelX
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661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
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4 jaren geleden |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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4 jaren geleden |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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4 jaren geleden |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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4 jaren geleden |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 jaren geleden |
AzaezelX
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594c4f65c7
bad constructor usage! bad! GCC no like!
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4 jaren geleden |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 jaren geleden |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 jaren geleden |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 jaren geleden |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 jaren geleden |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 jaren geleden |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 jaren geleden |
AzaezelX
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206d86f1bb
.. we do however appear to need to swizzle DX vert colors...
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5 jaren geleden |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 jaren geleden |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 jaren geleden |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 jaren geleden |