AzaezelX
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3f2113bf7d
revert some removals of vert to pixel shader getters to avoid register mismatches.
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2 anni fa |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 anni fa |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 anni fa |
AzaezelX
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d23ee397e6
adds wetness
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2 anni fa |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 anni fa |
AzaezelX
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0e0088cab9
forward lit ambient application. fix GL side IBL overwriting forward lit color.a
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3 anni fa |
JeffR
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cbf758e089
Removes the BGRA inversion when displaying vertex colors on materials
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3 anni fa |
AzaezelX
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8dcd74ff18
point baseline fog color at the right target hen in deferred mode
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3 anni fa |
JeffR
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 anni fa |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 anni fa |
AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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4 anni fa |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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4 anni fa |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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4 anni fa |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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4 anni fa |
AzaezelX
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661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
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4 anni fa |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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4 anni fa |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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4 anni fa |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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4 anni fa |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 anni fa |
AzaezelX
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594c4f65c7
bad constructor usage! bad! GCC no like!
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4 anni fa |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anni fa |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 anni fa |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 anni fa |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anni fa |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 anni fa |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 anni fa |
AzaezelX
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206d86f1bb
.. we do however appear to need to swizzle DX vert colors...
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5 anni fa |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 anni fa |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 anni fa |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anni fa |