marauder2k7
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43c2c918c7
Expanded Features
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hace 1 año |
marauder2k7
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106346630d
STB Memory functions for fonts
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hace 1 año |
marauder2k7
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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hace 1 año |
AzaezelX
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f946088214
revert #1148 as prematurely incorporated
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hace 1 año |
marauder2k7
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c18c14b415
Update gBitmap.h
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hace 1 año |
marauder2k7
|
6ed0374768
Added documentation
|
hace 1 año |
marauder2k7
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108ba34c08
STBImage
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hace 1 año |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
|
hace 2 años |
AzaezelX
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7284d44833
bump up max allowable texture dimensions
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hace 2 años |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
|
hace 4 años |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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hace 4 años |
AzaezelX
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b9c207765e
uninitialized variables-gfx
|
hace 5 años |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
Azaezel
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66c7173fda
adds profiling to the various gbitmap loaders*
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hace 8 años |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |