marauder2k7
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43c2c918c7
Expanded Features
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1 年之前 |
marauder2k7
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106346630d
STB Memory functions for fonts
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1 年之前 |
marauder2k7
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 年之前 |
AzaezelX
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f946088214
revert #1148 as prematurely incorporated
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1 年之前 |
marauder2k7
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c18c14b415
Update gBitmap.h
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1 年之前 |
marauder2k7
|
6ed0374768
Added documentation
|
1 年之前 |
marauder2k7
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108ba34c08
STBImage
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1 年之前 |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 年之前 |
AzaezelX
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7284d44833
bump up max allowable texture dimensions
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2 年之前 |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 年之前 |
AzaezelX
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b9c207765e
uninitialized variables-gfx
|
5 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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66c7173fda
adds profiling to the various gbitmap loaders*
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8 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |