marauder2k7
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43c2c918c7
Expanded Features
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1 год назад |
marauder2k7
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106346630d
STB Memory functions for fonts
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1 год назад |
marauder2k7
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 год назад |
AzaezelX
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f946088214
revert #1148 as prematurely incorporated
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1 год назад |
marauder2k7
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c18c14b415
Update gBitmap.h
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1 год назад |
marauder2k7
|
6ed0374768
Added documentation
|
1 год назад |
marauder2k7
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108ba34c08
STBImage
|
1 год назад |
AzaezelX
|
0ce2da3a23
clean up math varsize complaints
|
2 лет назад |
AzaezelX
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7284d44833
bump up max allowable texture dimensions
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2 лет назад |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
|
4 лет назад |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 лет назад |
AzaezelX
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b9c207765e
uninitialized variables-gfx
|
5 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Azaezel
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66c7173fda
adds profiling to the various gbitmap loaders*
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8 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |