marauder2k7
|
43c2c918c7
Expanded Features
|
1 ano atrás |
marauder2k7
|
106346630d
STB Memory functions for fonts
|
1 ano atrás |
marauder2k7
|
7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 ano atrás |
AzaezelX
|
f946088214
revert #1148 as prematurely incorporated
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1 ano atrás |
marauder2k7
|
c18c14b415
Update gBitmap.h
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1 ano atrás |
marauder2k7
|
6ed0374768
Added documentation
|
1 ano atrás |
marauder2k7
|
108ba34c08
STBImage
|
1 ano atrás |
AzaezelX
|
0ce2da3a23
clean up math varsize complaints
|
2 anos atrás |
AzaezelX
|
7284d44833
bump up max allowable texture dimensions
|
2 anos atrás |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 anos atrás |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 anos atrás |
AzaezelX
|
b9c207765e
uninitialized variables-gfx
|
5 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anos atrás |
Azaezel
|
66c7173fda
adds profiling to the various gbitmap loaders*
|
8 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |