Historique des commits

Auteur SHA1 Message Date
  marauder2k7 43c2c918c7 Expanded Features il y a 1 an
  marauder2k7 106346630d STB Memory functions for fonts il y a 1 an
  marauder2k7 7216ba8530 Revert "revert #1148 as prematurely incorporated" il y a 1 an
  AzaezelX f946088214 revert #1148 as prematurely incorporated il y a 1 an
  marauder2k7 c18c14b415 Update gBitmap.h il y a 1 an
  marauder2k7 6ed0374768 Added documentation il y a 1 an
  marauder2k7 108ba34c08 STBImage il y a 1 an
  AzaezelX 0ce2da3a23 clean up math varsize complaints il y a 2 ans
  AzaezelX 7284d44833 bump up max allowable texture dimensions il y a 2 ans
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. il y a 4 ans
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render il y a 4 ans
  AzaezelX b9c207765e uninitialized variables-gfx il y a 5 ans
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  Azaezel 66c7173fda adds profiling to the various gbitmap loaders* il y a 8 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans