suncaller 5e8e7e7bf8 Clean up redundant variables преди 6 години
..
guiAnimBitmapCtrl.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice преди 7 години
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. преди 9 години
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) преди 9 години
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl преди 9 години
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: преди 10 години
guiBitmapCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod преди 7 години
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) преди 9 години
guiColorPicker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod преди 7 години
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiConsole.cpp 5e8e7e7bf8 Clean up redundant variables преди 6 години
guiConsole.h ffe9405568 Adds a convenience function to refresh the console dialog. преди 7 години
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp преди 10 години
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiDecoyCtrl.cpp 342bf8f3d3 gui shadowvar cleanups преди 7 години
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiDirectoryFileListCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess преди 7 години
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiFileTreeCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod преди 7 години
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 преди 8 години
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. преди 12 години
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors преди 10 години
guiGradientCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod преди 7 години
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiListBoxCtrl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size преди 6 години
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 преди 8 години
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls преди 10 години
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes преди 12 години
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiMaterialCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod преди 7 години
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiPopUpCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor преди 6 години
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiPopUpCtrlEx.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor преди 6 години
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 преди 8 години
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTabPageCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows преди 7 години
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() преди 8 години
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() преди 8 години
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays преди 9 години
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes преди 9 години
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls преди 10 години
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. преди 9 години
guiTreeViewCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess преди 7 години
guiTreeViewCtrl.h 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. преди 7 години