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guiAnimBitmapCtrl.cpp
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6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 ani în urmă |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 ani în urmă |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 ani în urmă |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 ani în urmă |
guiBitmapCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 ani în urmă |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 ani în urmă |
guiColorPicker.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 ani în urmă |
guiColorPicker.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
guiConsole.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 ani în urmă |
guiConsole.h
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ffe9405568
Adds a convenience function to refresh the console dialog.
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7 ani în urmă |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 ani în urmă |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiDecoyCtrl.cpp
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342bf8f3d3
gui shadowvar cleanups
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7 ani în urmă |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiDirectoryFileListCtrl.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiFileTreeCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 ani în urmă |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiGameListMenuCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 ani în urmă |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 ani în urmă |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 ani în urmă |
guiGradientCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 ani în urmă |
guiGradientCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
guiListBoxCtrl.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 ani în urmă |
guiListBoxCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
guiMLTextCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 ani în urmă |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 ani în urmă |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 ani în urmă |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiMaterialCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 ani în urmă |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiPopUpCtrl.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 ani în urmă |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiPopUpCtrlEx.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 ani în urmă |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiSliderCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 ani în urmă |
guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTabPageCtrl.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 ani în urmă |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 ani în urmă |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 ani în urmă |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 ani în urmă |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 ani în urmă |
guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 ani în urmă |
guiTreeViewCtrl.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
guiTreeViewCtrl.h
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6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 ani în urmă |