suncaller 5e8e7e7bf8 Clean up redundant variables 6 ani în urmă
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guiAnimBitmapCtrl.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 ani în urmă
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 ani în urmă
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 ani în urmă
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 ani în urmă
guiBitmapCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 ani în urmă
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 ani în urmă
guiColorPicker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 ani în urmă
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiConsole.cpp 5e8e7e7bf8 Clean up redundant variables 6 ani în urmă
guiConsole.h ffe9405568 Adds a convenience function to refresh the console dialog. 7 ani în urmă
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 ani în urmă
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiDecoyCtrl.cpp 342bf8f3d3 gui shadowvar cleanups 7 ani în urmă
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiDirectoryFileListCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 ani în urmă
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiFileTreeCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 ani în urmă
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 ani în urmă
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 ani în urmă
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 ani în urmă
guiGradientCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 ani în urmă
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiListBoxCtrl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 ani în urmă
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 ani în urmă
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 ani în urmă
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 ani în urmă
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiMaterialCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 ani în urmă
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiPopUpCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 ani în urmă
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiPopUpCtrlEx.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 ani în urmă
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 ani în urmă
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTabPageCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 ani în urmă
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 ani în urmă
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 ani în urmă
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 ani în urmă
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 ani în urmă
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 ani în urmă
guiTreeViewCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 ani în urmă
guiTreeViewCtrl.h 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 ani în urmă