.. |
guiAnimBitmapCtrl.cpp
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6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 gadi atpakaļ |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 gadi atpakaļ |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 gadi atpakaļ |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 gadi atpakaļ |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 gadi atpakaļ |
guiBitmapCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 gadi atpakaļ |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 gadi atpakaļ |
guiColorPicker.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 gadi atpakaļ |
guiColorPicker.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
guiConsole.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 gadi atpakaļ |
guiConsole.h
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ffe9405568
Adds a convenience function to refresh the console dialog.
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7 gadi atpakaļ |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 gadi atpakaļ |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiDecoyCtrl.cpp
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342bf8f3d3
gui shadowvar cleanups
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7 gadi atpakaļ |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiDirectoryFileListCtrl.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 gadi atpakaļ |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiFileTreeCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 gadi atpakaļ |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiGameListMenuCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 gadi atpakaļ |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 gadi atpakaļ |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 gadi atpakaļ |
guiGradientCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 gadi atpakaļ |
guiGradientCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
guiListBoxCtrl.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 gadi atpakaļ |
guiListBoxCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
guiMLTextCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 gadi atpakaļ |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 gadi atpakaļ |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 gadi atpakaļ |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiMaterialCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 gadi atpakaļ |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiPopUpCtrl.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 gadi atpakaļ |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiPopUpCtrlEx.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 gadi atpakaļ |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiSliderCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 gadi atpakaļ |
guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiTabPageCtrl.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 gadi atpakaļ |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 gadi atpakaļ |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 gadi atpakaļ |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 gadi atpakaļ |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 gadi atpakaļ |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 gadi atpakaļ |
guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 gadi atpakaļ |
guiTreeViewCtrl.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 gadi atpakaļ |
guiTreeViewCtrl.h
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6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 gadi atpakaļ |