suncaller 5e8e7e7bf8 Clean up redundant variables 6 gadi atpakaļ
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guiAnimBitmapCtrl.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 gadi atpakaļ
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 gadi atpakaļ
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 gadi atpakaļ
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 gadi atpakaļ
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 gadi atpakaļ
guiBitmapCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 gadi atpakaļ
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 gadi atpakaļ
guiColorPicker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 gadi atpakaļ
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiConsole.cpp 5e8e7e7bf8 Clean up redundant variables 6 gadi atpakaļ
guiConsole.h ffe9405568 Adds a convenience function to refresh the console dialog. 7 gadi atpakaļ
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 gadi atpakaļ
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiDecoyCtrl.cpp 342bf8f3d3 gui shadowvar cleanups 7 gadi atpakaļ
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiDirectoryFileListCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 gadi atpakaļ
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiFileTreeCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 gadi atpakaļ
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 gadi atpakaļ
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 gadi atpakaļ
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 gadi atpakaļ
guiGradientCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 gadi atpakaļ
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiListBoxCtrl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 gadi atpakaļ
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 gadi atpakaļ
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 gadi atpakaļ
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 gadi atpakaļ
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiMaterialCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 gadi atpakaļ
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiPopUpCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 gadi atpakaļ
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiPopUpCtrlEx.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 gadi atpakaļ
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 gadi atpakaļ
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiTabPageCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 gadi atpakaļ
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 gadi atpakaļ
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 gadi atpakaļ
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 gadi atpakaļ
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 gadi atpakaļ
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 gadi atpakaļ
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 gadi atpakaļ
guiTreeViewCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 gadi atpakaļ
guiTreeViewCtrl.h 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 gadi atpakaļ