suncaller 5e8e7e7bf8 Clean up redundant variables 6 jaren geleden
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guiAnimBitmapCtrl.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 jaren geleden
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 jaren geleden
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 jaren geleden
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 jaren geleden
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 jaren geleden
guiBitmapCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 jaren geleden
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 jaren geleden
guiColorPicker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 jaren geleden
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiConsole.cpp 5e8e7e7bf8 Clean up redundant variables 6 jaren geleden
guiConsole.h ffe9405568 Adds a convenience function to refresh the console dialog. 7 jaren geleden
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 jaren geleden
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiDecoyCtrl.cpp 342bf8f3d3 gui shadowvar cleanups 7 jaren geleden
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiDirectoryFileListCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiFileTreeCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 jaren geleden
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 jaren geleden
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 jaren geleden
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 jaren geleden
guiGradientCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 jaren geleden
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiListBoxCtrl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 jaren geleden
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 jaren geleden
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 jaren geleden
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 jaren geleden
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiMaterialCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 jaren geleden
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiPopUpCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 jaren geleden
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiPopUpCtrlEx.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 jaren geleden
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 jaren geleden
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiTabPageCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 jaren geleden
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 jaren geleden
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 jaren geleden
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 jaren geleden
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 jaren geleden
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 jaren geleden
guiTreeViewCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
guiTreeViewCtrl.h 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 jaren geleden