suncaller 5e8e7e7bf8 Clean up redundant variables há 6 anos atrás
..
guiAnimBitmapCtrl.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice há 7 anos atrás
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. há 9 anos atrás
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) há 9 anos atrás
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl há 9 anos atrás
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: há 10 anos atrás
guiBitmapCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod há 7 anos atrás
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) há 9 anos atrás
guiColorPicker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod há 7 anos atrás
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiConsole.cpp 5e8e7e7bf8 Clean up redundant variables há 6 anos atrás
guiConsole.h ffe9405568 Adds a convenience function to refresh the console dialog. há 7 anos atrás
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp há 10 anos atrás
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiDecoyCtrl.cpp 342bf8f3d3 gui shadowvar cleanups há 7 anos atrás
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiDirectoryFileListCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess há 7 anos atrás
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiFileTreeCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod há 7 anos atrás
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 há 8 anos atrás
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors há 10 anos atrás
guiGradientCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod há 7 anos atrás
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiListBoxCtrl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size há 6 anos atrás
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 há 8 anos atrás
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls há 10 anos atrás
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes há 12 anos atrás
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiMaterialCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod há 7 anos atrás
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiPopUpCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor há 6 anos atrás
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiPopUpCtrlEx.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor há 6 anos atrás
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 há 8 anos atrás
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiTabPageCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows há 7 anos atrás
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() há 8 anos atrás
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() há 8 anos atrás
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays há 9 anos atrás
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes há 9 anos atrás
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls há 10 anos atrás
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. há 9 anos atrás
guiTreeViewCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess há 7 anos atrás
guiTreeViewCtrl.h 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. há 7 anos atrás