suncaller 5e8e7e7bf8 Clean up redundant variables 6 лет назад
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guiAnimBitmapCtrl.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 лет назад
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 лет назад
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 лет назад
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 лет назад
guiBitmapCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 лет назад
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 лет назад
guiColorPicker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 лет назад
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiConsole.cpp 5e8e7e7bf8 Clean up redundant variables 6 лет назад
guiConsole.h ffe9405568 Adds a convenience function to refresh the console dialog. 7 лет назад
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 лет назад
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiDecoyCtrl.cpp 342bf8f3d3 gui shadowvar cleanups 7 лет назад
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiDirectoryFileListCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiFileTreeCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 лет назад
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 лет назад
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 лет назад
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 лет назад
guiGradientCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 лет назад
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiListBoxCtrl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 лет назад
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 лет назад
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 лет назад
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 лет назад
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiMaterialCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 лет назад
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiPopUpCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 лет назад
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiPopUpCtrlEx.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 лет назад
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 лет назад
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTabPageCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 лет назад
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 лет назад
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 лет назад
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 лет назад
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 лет назад
guiTreeViewCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
guiTreeViewCtrl.h 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 лет назад