suncaller 5e8e7e7bf8 Clean up redundant variables 6 vuotta sitten
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guiAnimBitmapCtrl.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 vuotta sitten
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 vuotta sitten
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 vuotta sitten
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 vuotta sitten
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 vuotta sitten
guiBitmapCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 vuotta sitten
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 vuotta sitten
guiColorPicker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 vuotta sitten
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
guiConsole.cpp 5e8e7e7bf8 Clean up redundant variables 6 vuotta sitten
guiConsole.h ffe9405568 Adds a convenience function to refresh the console dialog. 7 vuotta sitten
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 vuotta sitten
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiDecoyCtrl.cpp 342bf8f3d3 gui shadowvar cleanups 7 vuotta sitten
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiDirectoryFileListCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 vuotta sitten
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiFileTreeCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 vuotta sitten
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 vuotta sitten
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 vuotta sitten
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 vuotta sitten
guiGradientCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 vuotta sitten
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
guiListBoxCtrl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 vuotta sitten
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 vuotta sitten
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 vuotta sitten
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 vuotta sitten
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiMaterialCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 vuotta sitten
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiPopUpCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 vuotta sitten
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiPopUpCtrlEx.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 vuotta sitten
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 vuotta sitten
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiTabPageCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 vuotta sitten
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 vuotta sitten
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 vuotta sitten
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 vuotta sitten
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 vuotta sitten
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 vuotta sitten
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 vuotta sitten
guiTreeViewCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 vuotta sitten
guiTreeViewCtrl.h 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 vuotta sitten