suncaller 5e8e7e7bf8 Clean up redundant variables 6 anni fa
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guiAnimBitmapCtrl.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 anni fa
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 anni fa
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 anni fa
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 anni fa
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 anni fa
guiBitmapCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anni fa
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 anni fa
guiColorPicker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anni fa
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiConsole.cpp 5e8e7e7bf8 Clean up redundant variables 6 anni fa
guiConsole.h ffe9405568 Adds a convenience function to refresh the console dialog. 7 anni fa
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 anni fa
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiDecoyCtrl.cpp 342bf8f3d3 gui shadowvar cleanups 7 anni fa
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiDirectoryFileListCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anni fa
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiFileTreeCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anni fa
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 anni fa
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 anni fa
guiGradientCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anni fa
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiListBoxCtrl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 anni fa
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 anni fa
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 anni fa
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 anni fa
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiMaterialCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anni fa
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiPopUpCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 anni fa
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiPopUpCtrlEx.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 anni fa
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 anni fa
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiTabPageCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 anni fa
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 anni fa
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 anni fa
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 anni fa
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 anni fa
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 anni fa
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 anni fa
guiTreeViewCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anni fa
guiTreeViewCtrl.h 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 anni fa