提交历史

作者 SHA1 备注 提交日期
  JeffR 51a43d5be1 Fixed bad return type for AssetManager::getAssetLooseFile 4 月之前
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 月之前
  marauder2k7 6870a040e2 purge assets and clear image 4 月之前
  marauder2k7 cbde207fdd Update assetManager.cpp 4 月之前
  Brian Roberts 6cda97867c Merge pull request #1452 from marauder2k9-torque/MEMORY-MANAGER-REFACTOR 4 月之前
  marauder2k7 e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 4 月之前
  marauder2k7 8926d1c32b Update assetManager.cpp 4 月之前
  marauder2k7 e2c4f88faf plugging moar leaks 4 月之前
  marauder2k7 b630442683 Update assetManager.cpp 6 月之前
  JeffR 3442aceb0f Updates most of the handling of asset types to follow a more standardized type-registration system. 1 年之前
  Areloch 55697cffdb Streamlined baseUI profiles 1 年之前
  JeffR 167f98b767 Expands ScriptAsset behavior to operate as a generic type-settable asset 2 年之前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  JeffR 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 3 年之前
  OTHGMars 8148bdfcdd ModuleManager and AssetManager updated for T3D mount system. 4 年之前
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 年之前
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 年之前
  Areloch 3fa7a0d4fa Various fixes 6 年之前
  Areloch b79030ebb4 Tweaks to the Asset/Module info echo behavior to spam the console less. 6 年之前
  Azaezel 41507d2dd5 shadowvar cleanup 7 年之前
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 年之前
  Areloch 950723eb51 Implements support of autoloaded assets. 8 年之前
  Masquara 15f67015d3 Reordering initialization methods #1912 8 年之前
  Areloch 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 年之前
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前