JeffR
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51a43d5be1
Fixed bad return type for AssetManager::getAssetLooseFile
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4 月之前 |
JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 月之前 |
marauder2k7
|
6870a040e2
purge assets and clear image
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4 月之前 |
marauder2k7
|
cbde207fdd
Update assetManager.cpp
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4 月之前 |
Brian Roberts
|
6cda97867c
Merge pull request #1452 from marauder2k9-torque/MEMORY-MANAGER-REFACTOR
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4 月之前 |
marauder2k7
|
e1c01cd49a
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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4 月之前 |
marauder2k7
|
8926d1c32b
Update assetManager.cpp
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4 月之前 |
marauder2k7
|
e2c4f88faf
plugging moar leaks
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4 月之前 |
marauder2k7
|
b630442683
Update assetManager.cpp
|
6 月之前 |
JeffR
|
3442aceb0f
Updates most of the handling of asset types to follow a more standardized type-registration system.
|
1 年之前 |
Areloch
|
55697cffdb
Streamlined baseUI profiles
|
1 年之前 |
JeffR
|
167f98b767
Expands ScriptAsset behavior to operate as a generic type-settable asset
|
2 年之前 |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
JeffR
|
305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
|
3 年之前 |
OTHGMars
|
8148bdfcdd
ModuleManager and AssetManager updated for T3D mount system.
|
4 年之前 |
Areloch
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
5 年之前 |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
5 年之前 |
Areloch
|
3fa7a0d4fa
Various fixes
|
6 年之前 |
Areloch
|
b79030ebb4
Tweaks to the Asset/Module info echo behavior to spam the console less.
|
6 年之前 |
Azaezel
|
41507d2dd5
shadowvar cleanup
|
7 年之前 |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
7 年之前 |
Areloch
|
950723eb51
Implements support of autoloaded assets.
|
8 年之前 |
Masquara
|
15f67015d3
Reordering initialization methods #1912
|
8 年之前 |
Areloch
|
0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
|
9 年之前 |
Areloch
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 年之前 |