커밋 기록

작성자 SHA1 메시지 날짜
  AzaezelX 280ce94cfc misc opengl cleanups 3 달 전
  marauder2k7 ab36fe24ec fixes for opengl uniform buffer loading 4 달 전
  marauder2k7 11d8604d8e ogl device buffer creation 1 년 전
  marauder2k7 9dc5ae833b opengl ubo setup 1 년 전
  AtomicWalrus c64c2212ad Fix for MacOS OGL 4.1 support 2 년 전
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 년 전
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 년 전
  rextimmy e1398895b3 fix opengl device not returning the correct anisotropic value 3 년 전
  Jeff Hutchinson 90951b3cc8 Merge pull request #619 from Azaezel/alpha40/glcubefix 4 년 전
  AzaezelX bce14ab63f fix opengl cubemap display 4 년 전
  Robert MacGregor 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 4 년 전
  Jeff Hutchinson a458c97217 Implement more extensions to get graphics card memory for OpenGL on windows and Linux. 4 년 전
  Robert MacGregor c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 4 년 전
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 년 전
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 년 전
  Brian Roberts d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork 5 년 전
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 년 전
  chaigler e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 년 전
  AzaezelX ce2b05e0e2 a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there 5 년 전
  AzaezelX 24e6d8c73c partial followup to #202. 5 년 전
  AzaezelX 4223a26f05 no message 5 년 전
  AzaezelX b9c207765e uninitialized variables-gfx 5 년 전
  AzaezelX 059d531b62 linux followup work by tim 6 년 전
  Areloch 000c7b2263 GL work 6 년 전
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 년 전
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 년 전
  Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 년 전
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 년 전
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 년 전