AzaezelX
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280ce94cfc
misc opengl cleanups
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3 ay önce |
marauder2k7
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ab36fe24ec
fixes for opengl uniform buffer loading
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4 ay önce |
marauder2k7
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11d8604d8e
ogl device buffer creation
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1 yıl önce |
marauder2k7
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9dc5ae833b
opengl ubo setup
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1 yıl önce |
AtomicWalrus
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c64c2212ad
Fix for MacOS OGL 4.1 support
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2 yıl önce |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 yıl önce |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 yıl önce |
rextimmy
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e1398895b3
fix opengl device not returning the correct anisotropic value
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3 yıl önce |
Jeff Hutchinson
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90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
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4 yıl önce |
AzaezelX
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bce14ab63f
fix opengl cubemap display
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4 yıl önce |
Robert MacGregor
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1385b29f03
* Adjustment: Initial testing with extensions to load GPU VRAM.
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4 yıl önce |
Jeff Hutchinson
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a458c97217
Implement more extensions to get graphics card memory for OpenGL on windows and Linux.
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4 yıl önce |
Robert MacGregor
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c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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4 yıl önce |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 yıl önce |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 yıl önce |
Brian Roberts
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d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
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5 yıl önce |
AzaezelX
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c57205b1f4
from @rextimmy: final fixes
|
5 yıl önce |
chaigler
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 yıl önce |
AzaezelX
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ce2b05e0e2
a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there
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5 yıl önce |
AzaezelX
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24e6d8c73c
partial followup to #202.
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5 yıl önce |
AzaezelX
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4223a26f05
no message
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5 yıl önce |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
AzaezelX
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059d531b62
linux followup work by tim
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6 yıl önce |
Areloch
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000c7b2263
GL work
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6 yıl önce |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 yıl önce |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 yıl önce |
Lukas Joergensen
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 yıl önce |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 yıl önce |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 yıl önce |