História revízii

Autor SHA1 Správa Dátum
  AzaezelX 280ce94cfc misc opengl cleanups 3 mesiacov pred
  marauder2k7 ab36fe24ec fixes for opengl uniform buffer loading 4 mesiacov pred
  marauder2k7 11d8604d8e ogl device buffer creation 1 rok pred
  marauder2k7 9dc5ae833b opengl ubo setup 1 rok pred
  AtomicWalrus c64c2212ad Fix for MacOS OGL 4.1 support 2 rokov pred
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 rokov pred
  rextimmy e1398895b3 fix opengl device not returning the correct anisotropic value 3 rokov pred
  Jeff Hutchinson 90951b3cc8 Merge pull request #619 from Azaezel/alpha40/glcubefix 4 rokov pred
  AzaezelX bce14ab63f fix opengl cubemap display 4 rokov pred
  Robert MacGregor 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 4 rokov pred
  Jeff Hutchinson a458c97217 Implement more extensions to get graphics card memory for OpenGL on windows and Linux. 4 rokov pred
  Robert MacGregor c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 4 rokov pred
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 rokov pred
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 rokov pred
  Brian Roberts d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork 5 rokov pred
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 rokov pred
  chaigler e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 rokov pred
  AzaezelX ce2b05e0e2 a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there 5 rokov pred
  AzaezelX 24e6d8c73c partial followup to #202. 5 rokov pred
  AzaezelX 4223a26f05 no message 5 rokov pred
  AzaezelX b9c207765e uninitialized variables-gfx 5 rokov pred
  AzaezelX 059d531b62 linux followup work by tim 6 rokov pred
  Areloch 000c7b2263 GL work 6 rokov pred
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 rokov pred
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 rokov pred
  Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 rokov pred
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 rokov pred
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 rokov pred