提交歷史

作者 SHA1 備註 提交日期
  AzaezelX 280ce94cfc misc opengl cleanups 2 月之前
  marauder2k7 ab36fe24ec fixes for opengl uniform buffer loading 4 月之前
  marauder2k7 11d8604d8e ogl device buffer creation 1 年之前
  marauder2k7 9dc5ae833b opengl ubo setup 1 年之前
  AtomicWalrus c64c2212ad Fix for MacOS OGL 4.1 support 2 年之前
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 年之前
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 年之前
  rextimmy e1398895b3 fix opengl device not returning the correct anisotropic value 3 年之前
  Jeff Hutchinson 90951b3cc8 Merge pull request #619 from Azaezel/alpha40/glcubefix 4 年之前
  AzaezelX bce14ab63f fix opengl cubemap display 4 年之前
  Robert MacGregor 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 4 年之前
  Jeff Hutchinson a458c97217 Implement more extensions to get graphics card memory for OpenGL on windows and Linux. 4 年之前
  Robert MacGregor c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 4 年之前
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 年之前
  Brian Roberts d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork 5 年之前
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 年之前
  chaigler e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 年之前
  AzaezelX ce2b05e0e2 a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there 5 年之前
  AzaezelX 24e6d8c73c partial followup to #202. 5 年之前
  AzaezelX 4223a26f05 no message 5 年之前
  AzaezelX b9c207765e uninitialized variables-gfx 5 年之前
  AzaezelX 059d531b62 linux followup work by tim 6 年之前
  Areloch 000c7b2263 GL work 6 年之前
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 年之前
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年之前
  Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 年之前
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 年之前