AzaezelX
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280ce94cfc
misc opengl cleanups
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2 月之前 |
marauder2k7
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ab36fe24ec
fixes for opengl uniform buffer loading
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4 月之前 |
marauder2k7
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11d8604d8e
ogl device buffer creation
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1 年之前 |
marauder2k7
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9dc5ae833b
opengl ubo setup
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1 年之前 |
AtomicWalrus
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c64c2212ad
Fix for MacOS OGL 4.1 support
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2 年之前 |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 年之前 |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 年之前 |
rextimmy
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e1398895b3
fix opengl device not returning the correct anisotropic value
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3 年之前 |
Jeff Hutchinson
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90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
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4 年之前 |
AzaezelX
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bce14ab63f
fix opengl cubemap display
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4 年之前 |
Robert MacGregor
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1385b29f03
* Adjustment: Initial testing with extensions to load GPU VRAM.
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4 年之前 |
Jeff Hutchinson
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a458c97217
Implement more extensions to get graphics card memory for OpenGL on windows and Linux.
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4 年之前 |
Robert MacGregor
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c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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4 年之前 |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 年之前 |
Brian Roberts
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d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
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5 年之前 |
AzaezelX
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c57205b1f4
from @rextimmy: final fixes
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5 年之前 |
chaigler
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 年之前 |
AzaezelX
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ce2b05e0e2
a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there
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5 年之前 |
AzaezelX
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24e6d8c73c
partial followup to #202.
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5 年之前 |
AzaezelX
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4223a26f05
no message
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5 年之前 |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
AzaezelX
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059d531b62
linux followup work by tim
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6 年之前 |
Areloch
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000c7b2263
GL work
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6 年之前 |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 年之前 |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 年之前 |
Lukas Joergensen
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 年之前 |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 年之前 |