Historique des commits

Auteur SHA1 Message Date
  AzaezelX f633ef3a3d fill in the validated variables il y a 6 mois
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  Francisco Montañés García faa38ffcd8 Inside _internalRender mForceFOV is not take into account. il y a 8 ans
  AzaezelX 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. il y a 7 ans
  Azaezel 25920aeee9 frustum definition duplication(s) il y a 7 ans
  Azaezel cc9955e102 unused variable cleanup il y a 9 ans
  RexTimmy dd64004eaf MacOS platform support. il y a 9 ans
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes il y a 9 ans
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes il y a 9 ans
  James Urquhart fa7697b13e Fix debug draw in SBS mode & reflection update timing il y a 9 ans
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view il y a 9 ans
  James Urquhart 694dd4abfa Fix stack overflow il y a 9 ans
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. il y a 9 ans
  James Urquhart 9f49a7844e Use correct multiplication order for eye transform. Also fix displayDevice not set bug. il y a 9 ans
  James Urquhart 9e5eda9a08 More progress il y a 9 ans
  James Urquhart 36908b0434 Add code to render the basic stereo view fallback il y a 9 ans
  James Urquhart ba91478fad Baseline working openvr code il y a 9 ans
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture il y a 9 ans
  James Urquhart 64b751a7c8 Basic port of code il y a 9 ans
  rextimmy 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
  Azaezel 8f8c17e997 optimization il y a 10 ans
  Azaezel 240219c423 clarify var-usage via naming il y a 10 ans
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: il y a 10 ans
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device il y a 10 ans
  James Urquhart 3a457749ec Oculus VR DK2 Support il y a 10 ans
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. il y a 11 ans
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency il y a 11 ans
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering il y a 12 ans