提交历史

作者 SHA1 备注 提交日期
  AzaezelX f633ef3a3d fill in the validated variables 6 月之前
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 年之前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  Francisco Montañés García faa38ffcd8 Inside _internalRender mForceFOV is not take into account. 8 年之前
  AzaezelX 9fef1b3cd1 uninitialized variables-gui 5 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  Azaezel 25920aeee9 frustum definition duplication(s) 7 年之前
  Azaezel cc9955e102 unused variable cleanup 9 年之前
  RexTimmy dd64004eaf MacOS platform support. 9 年之前
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 年之前
  James Urquhart fa7697b13e Fix debug draw in SBS mode & reflection update timing 9 年之前
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view 9 年之前
  James Urquhart 694dd4abfa Fix stack overflow 9 年之前
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年之前
  James Urquhart 9f49a7844e Use correct multiplication order for eye transform. Also fix displayDevice not set bug. 9 年之前
  James Urquhart 9e5eda9a08 More progress 9 年之前
  James Urquhart 36908b0434 Add code to render the basic stereo view fallback 9 年之前
  James Urquhart ba91478fad Baseline working openvr code 9 年之前
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture 9 年之前
  James Urquhart 64b751a7c8 Basic port of code 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Azaezel 8f8c17e997 optimization 10 年之前
  Azaezel 240219c423 clarify var-usage via naming 10 年之前
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: 10 年之前
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 年之前
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 年之前
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. 11 年之前
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering 12 年之前