AzaezelX
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 kuukautta sitten |
marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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6 kuukautta sitten |
AzaezelX
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0e78312e95
fix (?) rotation
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6 kuukautta sitten |
marauder2k7
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79e046d379
Update processedShaderMaterial.cpp
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6 kuukautta sitten |
marauder2k7
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73ad92b757
review notes from Az
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6 kuukautta sitten |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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6 kuukautta sitten |
marauder2k7
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9ff4c84bc8
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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6 kuukautta sitten |
AzaezelX
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5e79c01208
fix forward cubemip
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6 kuukautta sitten |
marauder2k7
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987ff90467
named target functionality
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6 kuukautta sitten |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 kuukautta sitten |
AzaezelX
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64103a58aa
enum value listing
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7 kuukautta sitten |
marauder2k7
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cebfdbc5ec
material definition
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9 kuukautta sitten |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 vuosi sitten |
AzaezelX
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824b9a9cd5
fix dynamicCubemaps on objects
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1 vuosi sitten |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 vuosi sitten |
marauder2k7
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42b8748f5b
bkup
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1 vuosi sitten |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 vuotta sitten |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 vuotta sitten |
AzaezelX
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645f88d4af
emissive to recivesShadows
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2 vuotta sitten |
AzaezelX
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d23ee397e6
adds wetness
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2 vuotta sitten |
AzaezelX
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 vuotta sitten |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 vuotta sitten |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 vuotta sitten |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 vuotta sitten |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 vuotta sitten |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 vuotta sitten |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 vuotta sitten |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 vuotta sitten |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 vuotta sitten |