AzaezelX
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 月之前 |
marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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6 月之前 |
AzaezelX
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0e78312e95
fix (?) rotation
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6 月之前 |
marauder2k7
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79e046d379
Update processedShaderMaterial.cpp
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6 月之前 |
marauder2k7
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73ad92b757
review notes from Az
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6 月之前 |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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6 月之前 |
marauder2k7
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9ff4c84bc8
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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6 月之前 |
AzaezelX
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5e79c01208
fix forward cubemip
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6 月之前 |
marauder2k7
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987ff90467
named target functionality
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6 月之前 |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 月之前 |
AzaezelX
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64103a58aa
enum value listing
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7 月之前 |
marauder2k7
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cebfdbc5ec
material definition
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9 月之前 |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
|
1 年之前 |
AzaezelX
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824b9a9cd5
fix dynamicCubemaps on objects
|
1 年之前 |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 年之前 |
marauder2k7
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42b8748f5b
bkup
|
1 年之前 |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 年之前 |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 年之前 |
AzaezelX
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645f88d4af
emissive to recivesShadows
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2 年之前 |
AzaezelX
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d23ee397e6
adds wetness
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2 年之前 |
AzaezelX
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04f4a5fcf4
dedicated server nulltexturemanager work
|
3 年之前 |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
|
4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
|
5 年之前 |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 年之前 |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
|
5 年之前 |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 年之前 |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 年之前 |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 年之前 |