提交历史

作者 SHA1 备注 提交日期
  AzaezelX 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 月之前
  marauder2k7 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 6 月之前
  AzaezelX 0e78312e95 fix (?) rotation 6 月之前
  marauder2k7 79e046d379 Update processedShaderMaterial.cpp 6 月之前
  marauder2k7 73ad92b757 review notes from Az 6 月之前
  marauder2k7 6eac6d767b cleanup areas checking for named tex target in materials 6 月之前
  marauder2k7 9ff4c84bc8 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 6 月之前
  AzaezelX 5e79c01208 fix forward cubemip 6 月之前
  marauder2k7 987ff90467 named target functionality 6 月之前
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 6 月之前
  AzaezelX 64103a58aa enum value listing 7 月之前
  marauder2k7 cebfdbc5ec material definition 9 月之前
  AzaezelX 56e4484ff6 remove glowbin as it's own render pass 1 年之前
  AzaezelX 824b9a9cd5 fix dynamicCubemaps on objects 1 年之前
  AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 年之前
  marauder2k7 42b8748f5b bkup 1 年之前
  AzaezelX 0ce2da3a23 clean up math varsize complaints 2 年之前
  AzaezelX 57037080b2 add an ignoreLighting entry to materials 2 年之前
  AzaezelX 645f88d4af emissive to recivesShadows 2 年之前
  AzaezelX d23ee397e6 adds wetness 2 年之前
  AzaezelX 04f4a5fcf4 dedicated server nulltexturemanager work 3 年之前
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 年之前
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 年之前
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年之前
  AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 年之前
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 年之前