AzaezelX
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 mesi fa |
marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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6 mesi fa |
AzaezelX
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0e78312e95
fix (?) rotation
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6 mesi fa |
marauder2k7
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79e046d379
Update processedShaderMaterial.cpp
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6 mesi fa |
marauder2k7
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73ad92b757
review notes from Az
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6 mesi fa |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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6 mesi fa |
marauder2k7
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9ff4c84bc8
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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6 mesi fa |
AzaezelX
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5e79c01208
fix forward cubemip
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6 mesi fa |
marauder2k7
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987ff90467
named target functionality
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6 mesi fa |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 mesi fa |
AzaezelX
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64103a58aa
enum value listing
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7 mesi fa |
marauder2k7
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cebfdbc5ec
material definition
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9 mesi fa |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 anno fa |
AzaezelX
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824b9a9cd5
fix dynamicCubemaps on objects
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1 anno fa |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 anno fa |
marauder2k7
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42b8748f5b
bkup
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1 anno fa |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 anni fa |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 anni fa |
AzaezelX
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645f88d4af
emissive to recivesShadows
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2 anni fa |
AzaezelX
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d23ee397e6
adds wetness
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2 anni fa |
AzaezelX
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 anni fa |
Robert MacGregor
|
5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 anni fa |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anni fa |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 anni fa |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 anni fa |
AzaezelX
|
454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 anni fa |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 anni fa |