Commit History

作者 SHA1 備註 提交日期
  Azaezel cc9955e102 unused variable cleanup 9 年之前
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 年之前
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode 9 年之前
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view 9 年之前
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年之前
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 年之前
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 年之前
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 年之前
  Ben Payne 98e79f3aec Fix uninitialized member vars 10 年之前
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. 10 年之前
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 年之前
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering 12 年之前
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前