Azaezel
|
cc9955e102
unused variable cleanup
|
9 年之前 |
James Urquhart
|
1198932e87
Basic fix for reflections in both stereo rendering modes
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9 年之前 |
James Urquhart
|
de48afc00c
USe correct frustum projections in reflections in separate rt mode
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9 年之前 |
James Urquhart
|
784f6f92d8
Fix lens flare in side-by-side view
|
9 年之前 |
James Urquhart
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 年之前 |
Azaezel
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 年之前 |
James Urquhart
|
efc47ed757
Basic fix for stereo rendering without a display device
|
10 年之前 |
James Urquhart
|
3a457749ec
Oculus VR DK2 Support
|
10 年之前 |
Ben Payne
|
98e79f3aec
Fix uninitialized member vars
|
10 年之前 |
LuisAntonRebollo
|
c0b2e6536b
Reduce innecesary changes on Render Target textures.
|
10 年之前 |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 年之前 |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
12 年之前 |
DavidWyand-GG
|
2fc5adb536
PlaneReflector Support for Side-by-Side Rendering
|
12 年之前 |
cpusci
|
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |