Cronologia Commit

Autore SHA1 Messaggio Data
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 anni fa
  Azaezel a0c0f5766f adresses #1704: partial reversion to 3.8 specs regarding layer blending. 9 anni fa
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 anni fa
  Anis 7bba3ee2de pushed a forgotten feature on OpenGL terrrain. 9 anni fa
  Areloch 908be4818f Merge pull request #1519 from Azaezel/deferredShading 9 anni fa
  rextimmy 2383e8e43e Fix for TerrainFeatGLSL getProcessIndex() signed mismatch 9 anni fa
  Azaezel 196b214eae engine: 9 anni fa
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 9 anni fa
  Areloch b1d2ba8412 Merge pull request #1379 from Azaezel/C4189 10 anni fa
  Areloch 71c19a6151 Companion PR to #719 10 anni fa
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: 10 anni fa
  LuisAntonRebollo f3e737e001 3 textures blending fix for OpenGL. 10 anni fa
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 10 anni fa
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 10 anni fa
  LuisAntonRebollo fb08fafc9c Fix terrFeatureGLSL.cpp for GCC. 10 anni fa
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 10 anni fa
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa