Commit History

Autor SHA1 Mensaxe Data
  Anis bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval %!s(int64=9) %!d(string=hai) anos
  Azaezel cc9955e102 unused variable cleanup %!s(int64=9) %!d(string=hai) anos
  Azaezel dd0b7914e6 clang: register type modifier deprecated %!s(int64=9) %!d(string=hai) anos
  James Urquhart 0e717ea707 Fix edge case where an editable shape without a vbo is saved %!s(int64=9) %!d(string=hai) anos
  James Urquhart 18031f09b1 Fix edge-case with version 24 shapes %!s(int64=9) %!d(string=hai) anos
  James Urquhart 12019173af Fix load with DTS shapes introduced with HW skinning changes %!s(int64=9) %!d(string=hai) anos
  James Urquhart e7db0d7956 Fix mesh load issue & merge issue %!s(int64=9) %!d(string=hai) anos
  Azaezel 41dfb64210 hardware skinning and instancing are mutually exclusive %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Azaezel 5615b642df suggested revision %!s(int64=10) %!d(string=hai) anos
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: %!s(int64=10) %!d(string=hai) anos
  Areloch 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 7d376386d1 Merge pull request #1074 from Azaezel/AccuVolumes_2 %!s(int64=10) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo d97bccb798 Fix AMD render problem with missed meshes. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster d12310602d Increment vertex pointer by 3, not 1. %!s(int64=11) %!d(string=hai) anos
  rextimmy 1829deb432 - Added check in tsMesh::createTangents to check size of incoming normals %!s(int64=11) %!d(string=hai) anos
  bank 2112c81446 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh %!s(int64=11) %!d(string=hai) anos
  bank e2545c359c Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  Azaezel ecbcf5eb3a Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 1923838f63 Fix TSMesh::castRay() and small collision mesh %!s(int64=12) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  Thomas Fischer 53abbe066d added checks for valid pointers after locking %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG a803398eb0 Fix for Issue #130 for Decals and Smoothing Groups %!s(int64=13) %!d(string=hai) anos