Commit történet

Szerző SHA1 Üzenet Dátum
  Anis bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 éve
  Azaezel cc9955e102 unused variable cleanup 9 éve
  Azaezel dd0b7914e6 clang: register type modifier deprecated 9 éve
  James Urquhart 0e717ea707 Fix edge case where an editable shape without a vbo is saved 9 éve
  James Urquhart 18031f09b1 Fix edge-case with version 24 shapes 9 éve
  James Urquhart 12019173af Fix load with DTS shapes introduced with HW skinning changes 9 éve
  James Urquhart e7db0d7956 Fix mesh load issue & merge issue 9 éve
  Azaezel 41dfb64210 hardware skinning and instancing are mutually exclusive 9 éve
  James Urquhart 3496c549b5 Hardware Skinning Support 10 éve
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 éve
  Azaezel 5615b642df suggested revision 10 éve
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: 10 éve
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 éve
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 éve
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development 10 éve
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 éve
  Daniel Buckmaster 7d376386d1 Merge pull request #1074 from Azaezel/AccuVolumes_2 10 éve
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 éve
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 10 éve
  LuisAntonRebollo d97bccb798 Fix AMD render problem with missed meshes. 10 éve
  Daniel Buckmaster d12310602d Increment vertex pointer by 3, not 1. 11 éve
  rextimmy 1829deb432 - Added check in tsMesh::createTangents to check size of incoming normals 11 éve
  bank 2112c81446 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh 11 éve
  bank e2545c359c Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh 11 éve
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
  Azaezel ecbcf5eb3a Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly. 11 éve
  DavidWyand-GG 1923838f63 Fix TSMesh::castRay() and small collision mesh 12 éve
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 éve
  DavidWyand-GG a803398eb0 Fix for Issue #130 for Decals and Smoothing Groups 13 éve