提交歷史

作者 SHA1 備註 提交日期
  AzaezelX 0527865462 set cubemapsaver profile to one that preserves sizes 3 年之前
  rextimmy aad70af468 use const for consistency 4 年之前
  rextimmy 511efcf462 Correct GFXD3D11TextureObject lock/unlock issues 4 年之前
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 年之前
  Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年之前
  AzaezelX b9c207765e uninitialized variables-gfx 5 年之前
  Tim Barnes 6937989d61 RGBA16F saving support for probes 6 年之前
  Tim Barnes ab10cc0c87 timmy merge work 6 年之前
  Azaezel ae5fce6169 alternative to #2268 : remove secondary profiling 7 年之前
  rextimmy a48b70d5b1 d3d11 copyToBmp fix for new lock/unlock function 7 年之前
  rextimmy 96c71a4d5d Corrects a problem with the D3D11 texture lock/unlock mechanism 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  James Urquhart da6bcbeb2b Improvements to openvr code 9 年之前
  James Urquhart 64b751a7c8 Basic port of code 9 年之前
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 年之前