AzaezelX
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d23ee397e6
adds wetness
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преди 2 години |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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преди 3 години |
AzaezelX
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e7403197c7
yell when warningmaterial is undefined
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преди 4 години |
Areloch
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d06c99a088
Adds function to get material definition by mapTo usage
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преди 5 години |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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преди 6 години |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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преди 7 години |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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преди 8 години |
Daniel Buckmaster
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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преди 10 години |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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преди 10 години |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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преди 10 години |
jamesu
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08d4f6ebc0
Improvements to console refactor code
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преди 13 години |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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преди 13 години |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |