AzaezelX
|
d23ee397e6
adds wetness
|
2 年之前 |
Areloch
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
2 年之前 |
AzaezelX
|
e7403197c7
yell when warningmaterial is undefined
|
4 年之前 |
Areloch
|
d06c99a088
Adds function to get material definition by mapTo usage
|
5 年之前 |
Areloch
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 年之前 |
AzaezelX
|
57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
|
6 年之前 |
Lukas Joergensen
|
e718841467
Eliminate DefineConsoleFunction
|
7 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 年之前 |
Daniel Buckmaster
|
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
|
10 年之前 |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
10 年之前 |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
10 年之前 |
jamesu
|
08d4f6ebc0
Improvements to console refactor code
|
13 年之前 |
James Urquhart
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |