AzaezelX
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d23ee397e6
adds wetness
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před 2 roky |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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před 3 roky |
AzaezelX
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e7403197c7
yell when warningmaterial is undefined
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před 4 roky |
Areloch
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d06c99a088
Adds function to get material definition by mapTo usage
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před 5 roky |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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před 6 roky |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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před 7 roky |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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před 8 roky |
Daniel Buckmaster
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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před 10 roky |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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před 10 roky |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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před 10 roky |
jamesu
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08d4f6ebc0
Improvements to console refactor code
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před 13 roky |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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před 13 roky |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |