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T3D
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e9415a0994
uninitialized variables-collision
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5 лет назад |
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Verve
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c32345fcd1
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
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6 лет назад |
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afx
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3c0360fd2f
uninitialized variables-afx
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5 лет назад |
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app
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1cea8ffacb
uninitialized variables-core
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5 лет назад |
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assets
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66cc6fb9d1
Removes current implement of shadow caching
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6 лет назад |
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cinterface
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870ee9fb5b
Integrate new CInterface into the engine-console
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7 лет назад |
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collision
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e9415a0994
uninitialized variables-collision
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5 лет назад |
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console
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2c1508c169
uninitialized variables-console
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5 лет назад |
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core
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2c1508c169
uninitialized variables-console
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5 лет назад |
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environment
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1efb687867
uninitialized variables-environment and forrest
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5 лет назад |
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forest
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1efb687867
uninitialized variables-environment and forrest
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5 лет назад |
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gfx
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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gui
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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i18n
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 лет назад |
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lighting
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6ade6f08ce
Updated Assimp
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5 лет назад |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 лет назад |
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materials
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6ade6f08ce
Updated Assimp
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5 лет назад |
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math
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 лет назад |
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module
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466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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6 лет назад |
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navigation
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f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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6 лет назад |
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persistence
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73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
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6 лет назад |
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platform
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1ec048f41d
Merge pull request #2220 from irei1as/development
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6 лет назад |
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platformMac
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13ce1a7441
corrects compilation errors on mac
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7 лет назад |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 лет назад |
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platformSDL
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059d531b62
linux followup work by tim
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6 лет назад |
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platformWin32
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 лет назад |
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platformX86UNIX
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547a2e28eb
no message
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7 лет назад |
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postFx
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 лет назад |
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renderInstance
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6ade6f08ce
Updated Assimp
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5 лет назад |
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scene
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954743f55c
Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 лет назад |
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sfx
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4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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6 лет назад |
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shaderGen
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 лет назад |
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sim
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 лет назад |
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 лет назад |
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terrain
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e9415a0994
uninitialized variables-collision
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5 лет назад |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 лет назад |
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ts
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 лет назад |
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util
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6ade6f08ce
Updated Assimp
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5 лет назад |
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windowManager
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a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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6 лет назад |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 лет назад |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |