chaigler c342e84bec Wraps material animation floats to sane values. 5 лет назад
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 лет назад
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 лет назад
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 лет назад
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 лет назад
materialDefinition.cpp c342e84bec Wraps material animation floats to sane values. 5 лет назад
materialDefinition.h 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 лет назад
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 лет назад
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 лет назад
materialList.cpp 6ade6f08ce Updated Assimp 5 лет назад
materialList.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage 5 лет назад
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 лет назад
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 лет назад
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 лет назад
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 лет назад
processedMaterial.cpp 0c7811bd1a shift pbrconfig to ORM 5 лет назад
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
processedShaderMaterial.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 лет назад
processedShaderMaterial.h 0c7811bd1a shift pbrconfig to ORM 5 лет назад
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 лет назад
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 лет назад
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 лет назад
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад