JeffR 6b3fcd8e74 Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 1 giorno fa
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T3D 6b3fcd8e74 Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 1 giorno fa
Verve 89b0c7f73b Console Refactor 2 anni fa
afx e8ccb3443a try to load shapes during preload 3 mesi fa
app d345640298 redundant file cleanup 1 mese fa
assets 6b3fcd8e74 Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 1 giorno fa
cinterface 87c6884433 Expose SimObjectPtr C-API functions using EngineAPI 2 anni fa
collision 25d6ee5372 backup 1 anno fa
console 9b65bf866c eval echo aug 6 giorni fa
core c24d0211bd more constexprs 1 settimana fa
environment 96134e12ad adress odd water values 2 mesi fa
forest ff2a4daa9f Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 2 mesi fa
gfx 00ee42e2a8 fix directx rendertarget crash 2 mesi fa
gui 7a0ae4c7af Merge pull request #1570 from Azaezel/alpha41/consoleCleanupos 6 giorni fa
i18n 89b0c7f73b Console Refactor 2 anni fa
lighting 59c52fc94c Fix for bug reported by Rod 9 mesi fa
main aeea20f078 mem report cleanups 4 mesi fa
materials f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 mesi fa
math f24e9f5195 Update mathTypes.cpp 5 mesi fa
module 46f6f6a9da Added field to ModuleDefinition for priority, which can be used to process/sort them in priority order 9 mesi fa
navigation f691188f74 tools build requirements 2 mesi fa
persistence 48680700ab Update taml_ScriptBinding.h 2 giorni fa
platform 4a1019619f Update platformMemory.cpp 4 mesi fa
platformMac 9bc06f0887 main dir 2 anni fa
platformPOSIX 20924fb38d fix filename referencing for isfile on unix derivative o/s's 1 mese fa
platformSDL 05a083ca6f Merge pull request #1234 from marauder2k9-torque/virtuals-override 1 anno fa
platformWin32 d8315267e8 clear utf16 cache 5 mesi fa
platformX11 247b12e795 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 3 anni fa
platformX86UNIX a24149ba3b * Adjustment: Tweak the include paths for platformPOSIX.h. 3 anni fa
postFx 022f8d1732 set GFXTextureManager::_validateTexParams to respect sen mipcaps 2 mesi fa
renderInstance ddac695252 unintialized variable cleanups 4 mesi fa
scene 8f856dd7cd build fixes missed by copy over 5 mesi fa
sfx fcd2d38deb further validator cleanups 7 mesi fa
shaderGen 050d704e77 requirements for windDeformation unified featuer 3 mesi fa
sim 5ab2419826 more stringtable leveraging 4 mesi fa
sqlite 0780cac6c8 Fix for build 2 anni fa
terrain 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 mesi fa
testing 78667ca43f Update ScriptTest.cpp 4 mesi fa
ts e02981c848 Fixes various reported issues with the ShapeEd update 1 giorno fa
util 6389b32f9b reformulation of subscriber message consumer 1 mese fa
windowManager 2b295fb7f0 rest of virtuals removed 1 anno fa
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 8 anni fa
CMakeLists.txt 7d497383da adds json back to taml 2 giorni fa
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 anni fa