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coverPoint.cpp
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 years ago |
coverPoint.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 years ago |
duDebugDrawTorque.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 years ago |
duDebugDrawTorque.h
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df2abed2c4
Added navmesh wrapper code and module.
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12 years ago |
guiNavEditorCtrl.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 years ago |
guiNavEditorCtrl.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 years ago |
navContext.cpp
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 years ago |
navContext.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 years ago |
navMesh.cpp
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ce18d46b82
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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6 years ago |
navMesh.h
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b415ac8f6b
davmesh debug draw membervar cleanup
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7 years ago |
navPath.cpp
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d04a432f19
profiling blocks for navmesh subsystem analysis
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8 years ago |
navPath.h
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f42e12940c
Navmesh load/save now uses builtin file abstraction.
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11 years ago |
recastPolyList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 years ago |
recastPolyList.h
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df2abed2c4
Added navmesh wrapper code and module.
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12 years ago |
torqueRecast.h
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73c6db715d
Corrected spacing on the brackets to line them back up
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10 years ago |