Azaezel ce18d46b82 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 6 years ago
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coverPoint.cpp f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 years ago
coverPoint.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 years ago
duDebugDrawTorque.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors 10 years ago
duDebugDrawTorque.h df2abed2c4 Added navmesh wrapper code and module. 12 years ago
guiNavEditorCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 years ago
guiNavEditorCtrl.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 years ago
navContext.cpp f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 years ago
navContext.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 years ago
navMesh.cpp ce18d46b82 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 6 years ago
navMesh.h b415ac8f6b davmesh debug draw membervar cleanup 7 years ago
navPath.cpp d04a432f19 profiling blocks for navmesh subsystem analysis 8 years ago
navPath.h f42e12940c Navmesh load/save now uses builtin file abstraction. 11 years ago
recastPolyList.cpp 527c3790d6 Issue found with PVS-Studio: 10 years ago
recastPolyList.h df2abed2c4 Added navmesh wrapper code and module. 12 years ago
torqueRecast.h 73c6db715d Corrected spacing on the brackets to line them back up 10 years ago