.. |
coverPoint.cpp
|
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
|
11 ani în urmă |
coverPoint.h
|
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
|
11 ani în urmă |
duDebugDrawTorque.cpp
|
0ffd7f5620
Fix member vars left uninitialized in constructors
|
10 ani în urmă |
duDebugDrawTorque.h
|
df2abed2c4
Added navmesh wrapper code and module.
|
12 ani în urmă |
guiNavEditorCtrl.cpp
|
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
|
6 ani în urmă |
guiNavEditorCtrl.h
|
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
|
11 ani în urmă |
navContext.cpp
|
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
|
11 ani în urmă |
navContext.h
|
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
|
11 ani în urmă |
navMesh.cpp
|
ce18d46b82
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
|
6 ani în urmă |
navMesh.h
|
b415ac8f6b
davmesh debug draw membervar cleanup
|
7 ani în urmă |
navPath.cpp
|
d04a432f19
profiling blocks for navmesh subsystem analysis
|
8 ani în urmă |
navPath.h
|
f42e12940c
Navmesh load/save now uses builtin file abstraction.
|
11 ani în urmă |
recastPolyList.cpp
|
527c3790d6
Issue found with PVS-Studio:
|
10 ani în urmă |
recastPolyList.h
|
df2abed2c4
Added navmesh wrapper code and module.
|
12 ani în urmă |
torqueRecast.h
|
73c6db715d
Corrected spacing on the brackets to line them back up
|
10 ani în urmă |