Azaezel ce18d46b82 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 6 ani în urmă
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coverPoint.cpp f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 ani în urmă
coverPoint.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 ani în urmă
duDebugDrawTorque.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors 10 ani în urmă
duDebugDrawTorque.h df2abed2c4 Added navmesh wrapper code and module. 12 ani în urmă
guiNavEditorCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 ani în urmă
guiNavEditorCtrl.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 ani în urmă
navContext.cpp f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 ani în urmă
navContext.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 ani în urmă
navMesh.cpp ce18d46b82 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 6 ani în urmă
navMesh.h b415ac8f6b davmesh debug draw membervar cleanup 7 ani în urmă
navPath.cpp d04a432f19 profiling blocks for navmesh subsystem analysis 8 ani în urmă
navPath.h f42e12940c Navmesh load/save now uses builtin file abstraction. 11 ani în urmă
recastPolyList.cpp 527c3790d6 Issue found with PVS-Studio: 10 ani în urmă
recastPolyList.h df2abed2c4 Added navmesh wrapper code and module. 12 ani în urmă
torqueRecast.h 73c6db715d Corrected spacing on the brackets to line them back up 10 ani în urmă