Azaezel ce18d46b82 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. %!s(int64=6) %!d(string=hai) anos
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coverPoint.cpp f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
coverPoint.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
duDebugDrawTorque.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors %!s(int64=10) %!d(string=hai) anos
duDebugDrawTorque.h df2abed2c4 Added navmesh wrapper code and module. %!s(int64=12) %!d(string=hai) anos
guiNavEditorCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor %!s(int64=6) %!d(string=hai) anos
guiNavEditorCtrl.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
navContext.cpp f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
navContext.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
navMesh.cpp ce18d46b82 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. %!s(int64=6) %!d(string=hai) anos
navMesh.h b415ac8f6b davmesh debug draw membervar cleanup %!s(int64=7) %!d(string=hai) anos
navPath.cpp d04a432f19 profiling blocks for navmesh subsystem analysis %!s(int64=8) %!d(string=hai) anos
navPath.h f42e12940c Navmesh load/save now uses builtin file abstraction. %!s(int64=11) %!d(string=hai) anos
recastPolyList.cpp 527c3790d6 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
recastPolyList.h df2abed2c4 Added navmesh wrapper code and module. %!s(int64=12) %!d(string=hai) anos
torqueRecast.h 73c6db715d Corrected spacing on the brackets to line them back up %!s(int64=10) %!d(string=hai) anos