Commit History

Author SHA1 Message Date
  Mario Zechner 97d49b37b7 License header update 2 months ago
  Mario Zechner e7b47f64f3 [cocos2dx] Add physics example 1 year ago
  Mario Zechner 4047f1ba07 Updated license headers. 2 years ago
  Mario Zechner 927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. 2 years ago
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 3 years ago
  badlogic 87658c7d31 [c][cpp] Spotless formatter 4 years ago
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 years ago
  badlogic bf14723dcc [cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication. 5 years ago
  badlogic 656b08a32e [cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener(). 5 years ago
  badlogic e89043b1f6 [cpp] Fixes #1444. SpineObject was using the wrong calloc. 5 years ago
  badlogic e9929461f4 [cocos2dx] Added mix-and-match example. See #1375. 6 years ago
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. 6 years ago
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp 6 years ago
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 years ago
  badlogic f033239b54 [cocos2dx] Fixes tint black. 7 years ago
  badlogic f315f36956 [cocos2dx] Fixed batchers, MSVC projects. 7 years ago
  badlogic 7e68a48189 [cocos2dx] More fixes to two color batching. 7 years ago
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 7 years ago
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 7 years ago
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 years ago
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 years ago
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 years ago
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 years ago
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 11 years ago
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. 11 years ago
  NathanSweet 5c6ebf2c63 cocos2d-x updated to 3.1alpha0. 11 years ago
  NathanSweet e2fccf72d6 License update. 12 years ago
  NathanSweet f935a4ede0 License headers. 12 years ago
  NathanSweet d67191d653 Renamed ExampleScene to ExampleLayer. 12 years ago
  NathanSweet ec8509b511 Source formatting, clean up. 12 years ago