Cronologia Commit

Autore SHA1 Messaggio Data
  Mario Zechner 97d49b37b7 License header update 2 mesi fa
  Mario Zechner e7b47f64f3 [cocos2dx] Add physics example 1 anno fa
  Mario Zechner 4047f1ba07 Updated license headers. 2 anni fa
  Mario Zechner 927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. 2 anni fa
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 3 anni fa
  badlogic 87658c7d31 [c][cpp] Spotless formatter 4 anni fa
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 anni fa
  badlogic bf14723dcc [cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication. 5 anni fa
  badlogic 656b08a32e [cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener(). 5 anni fa
  badlogic e89043b1f6 [cpp] Fixes #1444. SpineObject was using the wrong calloc. 5 anni fa
  badlogic e9929461f4 [cocos2dx] Added mix-and-match example. See #1375. 6 anni fa
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. 6 anni fa
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp 6 anni fa
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 anni fa
  badlogic f033239b54 [cocos2dx] Fixes tint black. 7 anni fa
  badlogic f315f36956 [cocos2dx] Fixed batchers, MSVC projects. 7 anni fa
  badlogic 7e68a48189 [cocos2dx] More fixes to two color batching. 7 anni fa
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 7 anni fa
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 7 anni fa
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 anni fa
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 anni fa
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 anni fa
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 anni fa
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 11 anni fa
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. 11 anni fa
  NathanSweet 5c6ebf2c63 cocos2d-x updated to 3.1alpha0. 11 anni fa
  NathanSweet e2fccf72d6 License update. 12 anni fa
  NathanSweet f935a4ede0 License headers. 12 anni fa
  NathanSweet d67191d653 Renamed ExampleScene to ExampleLayer. 12 anni fa
  NathanSweet ec8509b511 Source formatting, clean up. 12 anni fa